top of page

2nd Level

Enchantment

Spell:

Zone of Truth

Spell Components

2nd Level Enchantment Spell

S

V

Cast Time

Duration

Range

1 action

10 minutes

60 feet

Source: Player's Handbook


You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.

bottom of page