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2nd Level

Conjuration

Spell:

Summon Beast

Spell Components

2nd Level Conjuration Spell

M

S

V

Cast Time

Duration

Range

1 action

Concentration, up to 1 hour

90 feet

Source: Tasha's Cauldron of Everything

Material(a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)


You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level where the spell’s level appears in the stat block.

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