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2nd Level

Transmutation

Spell:

Spike Growth

Spell Components

2nd Level Transmutation Spell

M

S

V

Cast Time

Duration

Range

1 action

Concentration, up to 10 minutes

150 feet

Source: Player's Handbook

Material(seven sharp thorns or seven small twigs, each sharpened to a point)


The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

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