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Cantrip

Necromancy

Spell:

Sapping Sting

Spell Components

Cantrip Necromancy Spell

S

V

Cast Time

Duration

Range

1 action

Instantaneous

30 feet

Source: Explorer's Guide to Wildemount


You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.

At Higher Levels. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

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