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6th Level

Transmutation

Spell:

Investiture of Wind

Spell Components

6th Level Transmutation Spell

S

V

Cast Time

Duration

Range

1 action

Concentration, up to 10 minutes

Self

Source: Xanathar's Guide to Everything


Until the spell ends, wind whirls around you, and you gain the following benefits:

  • Ranged weapon attacks made against you have disadvantage on the attack roll.

  • You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.

  • You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.

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