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Background:

Witherbloom Student

Source: Strixhaven: A Curriculum of Chaos


You filled your childhood with rudimentary alchemical experiments, all in the hope of becoming a student of Witherbloom College. The life sciences are the focus of your reading, which include biology and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at Witherbloom College.


Skill Proficiencies: Nature, Survival
Tool Proficiencies: Herbalism Kit
Languages: One of your choice
Equipment: A bottle of black ink, an ink pen, a book about plant identification, an iron pot, a herbalism kit, a school uniform, and a pouch containing 15 gp.

Feature

Witherbloom Initiate

You gain the Strixhaven Initiate feat and must choose Witherbloom within it.

In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)


Witherbloom Spells

Spell Level Spells

1st Cure Wounds, Inflict Wounds

2nd Lesser Restoration, Wither and Bloom

3rd Revivify, Vampiric Touch

4th Blight, Death Ward

5th Antilife Shell, Greater Restoration


Consider customizing how your spells look when you can cast them. Your Witherbloom spells might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes of swamp animals or plants might form amid your spell effects.

Building a Witherbloom Character

Druids and Warlocks make up most of Witherbloom's student body. A few Wizards (mostly those who study the School of Necromancy) and Cleric (including those with the Divine Domains of Life or Nature) also find their home in Witherbloom.

A number of Rangers and Barbarians study at Witherbloom as well, and some Rogues learn how to create and use poisons during their studies at this college.

Suggested Characteristics. Students of Witherbloom College are equally likely to be found picking herbs for a healing tincture or riding zombified swamp beasts through the bayou. The Witherbloom Personality Traits table suggests a variety of traits you might adopt for your character.

Witherbloom Personality Traits

d6Personality Trait

1I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both.

2My fashion sense is like my garden: withered, black, and weird.

3I'm going to befriend every single monster in this swamp if it's the last thing I do.

4Everything in this world dies eventually. The question is, what will you do with the time you have left?

5I know we just met, but when you die, may I have your bones? For research.

6Don't interrupt me; I'm brooding.


Witherbloom Trinkets. When you make your character, you may roll once on the Witherbloom Trinkets table, instead of on the Trinkets table in the Player's Handbook, for your starting trinket.

Witherbloom Trinkets

d6Trinket

1A black bird-shaped mask, trimmed with glowing green thread

2A set of rabbit bones

3A pair of thick knee-high waders, stained with muck and moss

4A slimy green tentacle, which occasionally wriggles

5A notebook containing waterproof paper

6A necklace of five small vials, each filled with luminescent white liquid

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