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Background:

Golgari Agent

Source: Guildmaster's Guide to Ravnica


You are a member of a teeming horde - one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the Golgari, no fear of death or taboo about the dead, just a fierce affirmation of the cycle.


Skill Proficiencies: Nature, Survival
Tool Proficiencies: Poisoner's Kit
Languages: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner's kit, a pet beetle or spider, a set of common clothes, and a pouch containing 10gp worth of mixed coins.

Features

Undercity Paths

You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren't in combat, you and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the light of the surface world, so your journey isn't guaranteed to be safe.

Golgari Guild Spells

Prerequisite: Spellcasting or Pact Magic class feature

For you, the spells on the Golgari Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Golgari Guild Spells

Spell Level Spell

Cantrip Dancing Lights, Spare the Dying

1st Entangle, Ray of Sickness

2nd Protection from Poison, Ray of Enfeeblement, Spider Climb

3rd Animate Dead, Plant Growth

4th Giant Insect, Grasping Vine

5th Cloudkill, Insect Plague

Golgari magic is often accompanied by a sickly green glow and a rotting stench.

Suggested Characteristics

Members of the Golgari Swarm are unmistakably products of the undercity, ill at ease amid the comforts of civilization. They bring about the same discomfort in others by reminding them of death's inevitable approach.


Personality Traits

d8Personality Trait

1Remember, I could kill you in your sleep. Or put centipedes in your bedroll.

2I like to remind people of their inevitable demise.

3Sometimes I give voice to the whispers of the rot, which I hear but no one else does.

4I do my best to discourage anyone from approaching or talking to me.

5I have accepted my death. Hence, I don't fear it.

6Like roots growing through stone, I am relentless and determined in my action.

7I put my knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.

8Like a wild animal, I lash out viciously when I'm provoked - and I'm easily provoked.


Ideals

d6Ideal

1Guild. My guild is all that really matters. (Any)

2Stoicism. All of us are part of the cyclical march of nature, which will continue with or without us. (Neutral)

3Nature. The natural world is more important than the edifices of the city and civilization. (Neutral)

4Interdependence. We are all part of nature's web. (Lawful)

5Ambition. The time of Golgari ascendance is at hand, and I intend to have a prominent place in the new world order. (Evil)

6Live and Let Live. Meddling in the affairs of other guilds is a great way to get squashed like a bug. (Neutral)


Bonds

d6Bond

1I cherish the finger of a family member who was petrified by a medusa.

2I have an identical twin who is as different from me as any person could be.

3I want to lead one faction of the guild to a new position of dominance.

4I love spending time in the moss-covered building where I took part in my first reclamation mission.

5I found something in the sewer that must never come to light.

6I am forever grateful to the reclaimer who found me floating facedown in the sewer, moments from death.


Flaws

d6Flaw

1Death comes for us all, so you can't expect me to take care of someone who can't fight it off.

2I assume that anyone outside the Golgari looks down on me.

3I feel a need for revenge against those who enjoy the privilege of living above ground.

4I don't bother to couch my opinions in flattering words.

5I can't help but pocket any trinket or coin I come across, no matter how worthless.

6I'm convinced that I'm better and stronger than members of other guilds, isolated as they are from the realities of life and death.

Contacts

To the extent that the Golgari Swarm acts like a single organism, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make meaningful connections with others.

Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.


Golgari Contacts

d8Contact

1One of my parents is an elite assassin, a member of the Ochran.

2I learned combat from a kraul.

3I know a medusa who is stationed in the guildhall.

4I had a torrid romance with a spore druid responsible for a large rot farm.

5There's a troll in a remote area of the undercity who seems to find me interesting - and who knows more than you'd think.

6An elf lich is determined to see me become a lich someday, too.

7A medusa decided it would be more fun to recruit me into the guild than to kill me.

8I know a findbroker who can locate just about anything, for the right price.


Non-Golgari Contacts

d10Contact

1An Azorius arrester I literally pulled out of the gutter will do anything for me.

2Someone joined the Gruul in a battle against the Boros once, and the sergeant of that Boros squad would love to prove that it was me.

3I had a romance with a Dimir agent whom I still feed secrets to.

4Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.

5I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks me for turning the tide.

6An Izzet scientist resents that I sold a scrapped invention I found in the sewer.

7My undercity explorations led me into an Orzhov vault, and a spirit thinks I stole something valuable.

8I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.

9A Selesnya druid and I share an interest in the same garden, and we have enjoyable arguments there.

10I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.

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